About
NicolásPorras
Founder & Lead QA, PlayRun. London, UK.
I have tested games since 2021: a year on VR titles at Universally Speaking, two years at nDreams where I ended up leading QA, a year as QA Manager at Historic VR, and since October 2025 PlayRun, my name for my work in game QA.

Level 2 · Where I have tested
Five years, four studios
Each post added a layer: VR, leading a team, running the hardware, my own studio.
PlayRun, London
Founder & Lead QA
PlayRun is my name for my work in game QA: this site, my portfolio and how I test. A test plan first, every pass on real hardware, every bug with steps, severity, media and a build number.
- Test plans
- Real hardware
- Milestone quality reports
Historic VR, Guildford
QA Manager
I ran the testing environments and the QA hardware across every project, kept the low spec and recommended spec rigs honest, and profiled with Unreal Engine to find what gave. I planned the schedules with development, production and external QA, and grew the outsourced team to ten testers.
- Unreal Engine profiling
- Low and recommended spec
- Ten outsourced testers
nDreams, Farnborough
Senior QA Technician, then Lead QA Technician
Senior QA Technician on Fracked, Synapse and Ghostbusters: Rise of the Ghost Lord, and Lead QA Technician on an unannounced project. I started as the sole tester on a project: test plans, feature feedback, investigative testing, the bug lifecycle in Jira, the record in Confluence. Then I led the team, mentored the juniors, brought QA into sprint planning and retrospectives, and managed the external QA vendor day to day.
- Ghostbusters: Rise of the Ghost Lord
- Synapse
- Fracked
- Jira and Confluence
- Vendor management
Universally Speaking, Bedford
QA Technician
Where I started. Functional testing on VR titles and console releases for the studios that made them.
- Beat Saber
- Walkabout Minigolf
- A Township Tale
- Space Pirate Trainer
- Jurassic World Aftermath
- The Climb
- Cyberpunk 2077 (console)
- NBA 2K21 (console)
via Universally Speaking
Level 3 · Kit and method
What I bring
Tools
- Jira and Confluence
- TestRail
- Unreal Engine: debugging, profiling, Blueprint
- Agile and Scrum
How I work
- A test plan the team can read before I start
- Every pass on real hardware
- Steps, severity, media and a build number on every bug
- A quality report at each milestone
Languages
- Spanish, fluent
- English, fluent
- Chinese, Portuguese and Italian, intermediate
Education
- Swinburne University of Technology, Diploma in Information Technology, 2017 to 2019
- South China Normal University, Guangzhou, Mandarin, 2015 to 2017
Level 4 · Off the clock
After hours
I play and pull apart indie games for the mechanics and the design choices, Peak, Schedule 1 and Megabonk lately. I play instruments and dance, music is a big part of my culture, and I am learning the drums. I watch and play most sports.